This project is a browser-based strategy game that is based on Robert Jordan's Wheel of Time series of novels. Geared toward a small audience that is made up of Wheel of Time fans, the project is small and simple, while offering a fun and lasting experience to the end-user.
"...this game is accessible to everyone with Internet access."
The game is written in PHP and utilizes MySQL for database information, so it's platform-independent. Furthermore, the user interface is written in XHTML, so it is also browser-independent. In other words, this game is accessible to everyone with Internet access.
"The idea is to create a complex system of alliances that affect how players interact with each other..."
When complete, Asha'man Empires will run as follows:
Players take the role of a monarch or warlord in Robert Jordan's Wheel of Time world. He or she then commands armies in order to expand his or her influence in the world. To help in this process, the players can build and capture cities. Cities generate resources that can be used to build new armies or improve existing ones, and a player cannot be defeated so long as he or she holds at least one fully-constructed city. Furthermore, players are free to form diplomatic relations with each other, including alliances and hostilities. The idea is to create a complex system of alliances that affect how players interact with each other and cause them to carefully consider each action before taking it.
"The player may recruit and train Asha'man..."
Finally, the gameplay involves a well-known aspect of the Wheel of Time world: channeling. The player may recruit and train Asha'man, which are specialists in magical abilities. They allow the players to add a new dimension to the war aspect of the game, since each channeler is far more powerful than a simple soldier in the army.